Review: Ereban Shadow Legacy (PC Reviewed)
Developer: Baby Robot Games
Publisher: Baby Robot Games
Released: 10 Apr, 2024
MSRP: $36.50 (Steam SALE $27.37)
Some of my fondest childhood video game memories are running around the park pretending to be Gray Fox from Metal Gear Solid 2: Substance (Yes, I know it’s not actually Frank Jaeger and yes, I do mean the horrible Xbox port, I was a kid and didn’t know any better ok?). It is probably the game that I have single-handedly replayed the most. When I finally was old enough for my own PC, Splinter Cell: Pandora Tomorrow was a permanent install. To me, there was nothing more satisfying in gaming than being a ghost. The thrill of sneaking past an entire facility of bad guys without them even knowing you were there in the first place is still to this day, one of my favourite feelings in all of video games. So, to say I like stealth games is a bit of an understatement, which is why when I got to finally play Ereban: Shadow Legacy, I felt right at home in the shadows.
I have to admit, Ereban: Shadow Legacy is a game that snuck by me on release. And yes, I plan to have multiple stealth-based puns, I’m never going to be sorry about this. Ereban: Shadow Legacy is a game that wears its inspirations proudly on its mask and that’s not a bad thing, from its variety of tight crate-filled corridors, to large-scale city playgrounds it borrows from its predecessors and adds its own glimmer of style. Clocking in at around five or so hours on an initial playthrough, with an estimate of around ten or so to complete all the side content, Ereban: Shadow Legacy is a short sneak through a distant sci-fi dystopia that has you not only thinking about your physical route but it’s lighting too.
Developed and Published by Baby Robot Games, Ereban: Shadow Legacy is the first outing by the young indie Spanish team (Follow them over on X @BabyRobotGames) who in their own words “want to give back what this industry gave us. Our goal is to create highly enjoyable experiences with original mechanics, strong visuals and compelling stories.” A goal in which I think they’ve succeeded with their debut title.
Ereban (Look, I like the game but I’ve said the full name more than enough times now.) Is quick to the stealth-filled action with only a short introduction setting up the game's world. While I’m usually not a fan of exposition dumping your world's lore, Ereban does it in a clever and quite honestly, fitting way. See, you play as Ayana, the game’s confused protagonist and last of her kind (Gee, I wonder if anything bad will happen to her) who after completing some basic tutorials disguised as operative tests, you wander through a museum exhibition at your own leisure setting the tone of Ereban immediately. Yes, there is a story and world here for you to indulge in if you want to explore, or you can ignore the yapping and get straight to the sneaking, it really is your call. Personally, I enjoyed the lore dumps via museum exhibition and the very frequent lore logs you will find scattered around each mission, but what I enjoy even more than that is sneaking. Thanks to the simple movement mechanics, and access to a one-shot stealth kill, reminiscent of Tenchu, you’ll find that you can approach traversing to your objectives in a number of ways, really rewarding you for not only studying enemy movement, but the movement of shadows in the world and how they wrap around the architecture. So, due to my somewhat obsession with stealth, like a ghost, was how I aimed to tackle my initial playthrough.
As for Ereban’s plot, it is admittingly, not the most original of setups. A mysterious person who is the supposed of their last race is nearly captured by an evil megacorporation for their own nefarious agenda. However, that isn’t to say the story still isn’t enjoyable. With a small cast of characters, some hilarious dialogue (More about this later!) and some twists and turns thrown in throughout the missions you’re in for a well-paced adventure. Each mission gives you the sense that you’re always constantly taking a silent step towards your overall goal of discovering the truth behind Helios’s (The game’s Megacorporation and antagonist) true agenda.
The world in Erevan’s is also one slick-looking place, with a comic book cell-shaded look, akin to a more muted Hi-Fi Rush, that perfectly matches the tone of the game's story. The choice in art style also aids the world’s shadows nicely, giving you very clear indicators, of where you can and cannot use your powers (More on this after we talk about the audio). For a stealth-based game, it’s actually pretty colourful which is a welcomed change to the usual unlit rooms or green night vision goggles hues of its stealth predecessors.
Where this game stands out in my eyes, or more specifically, ears, is the game's dialogue. Now I understand that humour is subjective, and there will be people out there who will wholeheartedly disagree with me here, but the dialogue was right up my comedy alley. Initially, I didn’t much like Ayana due to how she interacted with other characters. While I think they were going for blunt, I think it aired just a little bit too much on the side of being a jerk. But once Ayana starts conversing with and overhearing more NPCs, her roughness becomes a fantastic counterbalance to the world's tongue-in-cheek humour. My personal favourite being the SYM’s, the main robotic antagonists in the game that start nearly every sentence by declaring the emotional intent of what they are about to say. Unfortunately, where there is good audio there is also the mediocre to bad. In all honesty, I can’t remember a single tune from the game, which to me is usually an indicator that my brain heard it as nothing more than filler sound. One thing that definitely wasn’t filler sound, however, was the occasionally broken sound effects that would randomly pop in and out of existence. This was most notable in mission five when entering certain cells. While this wasn’t enough to throw me out of the sneaking mood, it was a bit distracting.
Leading on from the audio woes, I’m going to just straight say it. Certain controls in this game can be a bit janky, and not in a good way. Before this turns you off, please hear me out though, because if you take a mission or two to get used to them, you will be in for a gem of a game. Movement is your main engagement with this game. There are no flashy combos to learn, no weapons to master. All there is, is you, a couple of gadgets to distract your enemies and your movement (Oh and a clap similar to Snake’s wall knock, but like, you can do it anywhere… I had way too much fun clapping). Which, when just traversing around the map normally feels crisp and responsive, even if it is missing a ledge grab, but there is a reason for that. That reason is the mechanic which is easily the most interesting to engage with but also the most frustrating to do so, the shadow traversal. See, Ayana is the last of the Ereban race, a race of Alien folk who have the unique ability to literally become one with the shadows, if for a limited time. Not only is this a tool for sneaking past enemies, as they can’t see you unless you move into light, but also a tool for traversing the terrain. You see, if there’s a shadow on the floor or wall, you can use it to move. This means you will often find yourself climbing walls in shadow form to reach vantage points. This also includes moving shadows created by environmental objects, something that becomes heavily used in later missions to make traversing the level more challenging, and quite honestly, it's some fantastic design work. These shadow puzzles keep you invested and have you thinking about the world in a whole new dimension. The main issue with this dimension though, is how the movement is controlled. All movement in the shadows is controlled as if you are looking from a top-down camera, the problem is when the camera angle changes mid-climb, which will happen a lot, the controls do not stay relative. Instead, you need to change your input depending on the camera angle. Now admittingly, this really isn’t a massive issue, but it can be frustrating to mess up and fall to your death, especially since Resident Evil fixed this issue back on the PS1.
So, by the end of my ramblings, you might be thinking, well, is Ereban: Shadow Leagacy worth the $36 price tag (on Steam sale now for $27.37)? Yes, but with a caveat. This game is short even if you aim to 100% complete it. However, I personally don’t subscribe to the idea that a game must give me X number of hours of gameplay to be worth X price. I value games on the experience they gave me and Ereban: Shadow Legacy has definitely crept its way into my heart.
SCORES:
Review score 7/10
Review Tier List: B
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